Publications and Presentations

    

The following is a comprehensive list of published journal and conference articles and corresponding refereed conference presentations. The references include a link to the actual article. If you have trouble accessing any of these pubished works, please feel free to contact me and I’ll happily share a copy of the article.

Happy reading!

Dissertation

    S. García-Vergara, "Coupling of an objective and quantifiable methodology for assessing upper-body movements with virtual reality gaming platforms," Georgia Institute of Technology, 2017 (article).

Journal Publications and Book Chapters

  1. Y.P Chen, S. García-Vergara, and A.M. Howard, "Number of trials necessary to achieve performance stability in a reaching kinematics movement analysis game," Journal of Hand Therapy, Vol. 33, No. 3, pp. 371-377, 2020 (article).
  2. Y.P. Chen, S. García-Vergara, and A.M. Howard, "Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: a pilot study," Developmental Neurorehabilitation, Vol. 21, No. 8, pp. 490-496, 2018 (article).
  3. Y.P. Chen, S. García-Vergara, and A.M. Howard, "Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy using Super Pop VRTM Evaluation Metrics: A Feasibility Study," Rehabilitation Research and Practice, 2015 (article).
  4. S. García-Vergara, L. Brown, H.W. Park, and A.M. Howard, "Engaging children in play therapy: The coupling of virtual reality games with social robotics," Technologies of Inclusive Well-Being, Springer Berlin Heildelberg, pp. 139-163, 2014 (article).

Refereed Conference Publications

  1. D. Bryant, J. Boyd, J. Harris, M. Smith, S. García-Vergara, Y.P. Chen, and A.M. Howard, "An Infant Smart-Mobile System to Encourage Kicking Movements in Infants At-Risk of Cerebral Palsy," IEEE Workshop on Advanced Robotics and its Social Impacts (ARSO), pp. 1-5, 2017 (article).
  2. S. García-Vergara, P. Robinette, Y.P. Chen, and A.M. Howard, "Validation of a Physical Rehabilitation Game using Markerless versus Marker-based Motion Capture Systems," IEEE EMBS Conference, 2016 (article).
  3. S. García-Vergara, L. Brown, Y.P. Chen, and A.M. Howard, "Increasing the Efficacy of Rehabilitation Protocols for Children via a Robotic Playmate Providing Real-time Corrective Feedback," IEEE Conference on Robot and Human Interactive Communication (Ro-Man), pp. 700-705, 2016 (article).
  4. L. Brown, S. García-Vergara, and A.M. Howard, "Evaluating the Effect of Robot Feedback on Motor Skill Performance in Therapy Games," IEEE Conference on Systems, Man, and Cybernetics (SMC), pp. 1060-1065, 2015(article).
  5. S. García-Vergara, H. Li, and A.M. Howard, "Increasing Super Pop VRTM Users' Intrinsic Motivation by Improving the Game's Aesthetics," International Conference on Universal Access in Human-Computer Interaction, pp. 432-441, 2015 (article).
  6. S. García-Vergara, M.M. Serrano, Y.P. Chen, and A.M. Howard, "Developing a Baseline for Upper-body Motor Skill Assessment Using a Robotic Kinematic Model," IEEE Conference on Robot and Human Interactive Communication (Ro-Man), pp. 911-916, 2014 (article).
  7. S. García-Vergara, and A.M. Howard, "Three-dimensional Fitts Law Model used to Predict Movement Time in Serious Games for Rehabilitation," International Conference on Virtual, Augmented and Mixed Reality, pp. 287-297, 2014 (article).
  8. S. García-Vergara, Y.P. Chen, and A.M. Howard, "Super Pop VRTM: an Adaptable Virtual Reality Game for Upper-Body Rehabilitation," International Conference on Human-Computer Interaction, pp. 40-49, 2013 (article).
  9. R.C. Arkin, S. García-Vergara, and S.G. Lee, "Architectural Design and Support for Knowledge Sharing Across Heterogeneous MAST systems," SPIE Conference, pp. 84070C, 2012 (article).
  10. A.M. Howard, L. Roberts, S. García-Vergara, and R. Quarells, "Using Mixed Reality to Map Exercise Demonstrations to a Robot Exercise Coach," IEEE Mixed and Augmented Reality (ISMAR) Conference, 2012 (article).
  11. P.J. González-Rivera, J. Santiago-González, S. García-Vergara, and E. Ortiz-Rivera, "Design of an Observer and Speed Controller for a DC Motor Fed by Fuel Cells and DC to DC Converters," IEEE Power and Energy Society General Meeting, pp. 1-6, 2011 (article).
  12. S. García-Vergara, P. León, Y.J. Díaz-Mercado, and E. Ortiz-Rivera, "An Integrated Undergraduate Research Experience in Control, Power Electronics, and Design using a Micromouse," IEEE Frontiers in Education Conference, pp. T3D-1, 2010 (article).

Refereed Conference Presentations

  1. L. Clackum, F. Fayyaz, T. Gordon, K. Lansing, Y.P. Chen, S. García-Vergara, A.M. Howard, B. Weissman, and J. Hallman-Cooper, "Effect of Functional Strength Training to Improve Arm Function in Children with Cerebral Palsy: A Case Study," Combined Sections Meeting, American Physical Therapy Association, New Orleans, LA, February, 2018.
  2. Y.P. Chen, S. García-Vergara, and A.M. Howard, "Evaluation of trials necessary to achieve per- formance stability in a reaching kinematics movement analysis game," Combined Sections Meeting, American Physical Therapy Association, New Orleans, LA, February, 2018.
  3. Y.P. Chen, S. García-Vergara, A.M. Howard, "Examining the Effect of Feedback from a Hu- manoid Robot on Reaching Kinematics in Children with Cerebral Palsy," (Poster presented at) NEXT Conference, American Physical Therapy Association, Boston, MA, June, 2017.
  4. L. Clackum, F. Fayyaz, T. Gordon, K. Lansing, Y.P. Chen, S. García-Vergara, and A.M. Howard, "Effect of Rhythmic Auditory Stimulation in Virtual Reality Games to Improve Arm Function in Children with Cerebral Palsy: A Case Study," (Poster presented at) NEXT Conference, American Physical Therapy Association, Boston, MA, June, 2017.
  5. C. Beegle, A. Rollins, J. Tyra, Y.P. Chen, S. García-Vergara, and A.M. Howard, "Test-retest Reliability and Minimal Detectable Change in the Super Pop VR TM Game in Children with and without Cerebral Palsy," (Poster presented at) Combined Sections Meeting, American Physical Therapy Association, San Antonio, TX, February, 2017.
  6. E. Danish, S. Epling, S. Smelser, Y. Zhang, Y.P. Chen, S. García-Vergara, A.M. Howard, B. Weissman, and J. Hallman-Cooper, "Virtual Reality Gaming System can be used in Home Based Treatment in Children with Cerebral Palsy: A Case Study," (Poster presented at) NEXT Confer- ence, American Physical Therapy Association, Nashville, TN, June, 2016.
  7. E. Bermudez, M. Layman, E. Shepard, Y.P. Chen, S. García-Vergara, and A.M. Howard, "Test- Retest Reliability and Minimal Detectable Change in the Super Pop VRTM game in Healthy Children," (Poster to be presented at) Combined Sections Meeting, American Physical Therapy Association, Anaheim, CA, February 2016.
  8. Y.P. Chen, S. García-Vergara, and A.M. Howard, "Test-Retest Reliability and Minimal De- tectable Change of Super Pop VR TM in Healthy Adults," (Poster presented at) Combined Sections Meeting, American Physical Therapy Association, Indiannapolis, IN, February, 2015.
  9. B. Denmark, A. Harrod, B. Steele, T. Weekley, S. Garcíaa-Vergara, A.M. Howard, and Y.P. Chen, "Effect of Virtual Reality Intervention on Upper-Extremity Function in a Child with Cerebral Palsy: A Case Study," (Poster presented at) Physical Therapy Association of Georgia, Atlanta, GA, September, 2014.